Good art, good use of the wildcards. Though the combat felt a bit easy once you worked out the trick of "kill enemies you can with current host, take over the enemy that killed your host, avoid situations where two enemies that can hurt you are next to you, don't run away as a parasite"
Oshroth
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My game also broke pretty badly (spawning logic was spawning all enemies at (0,0), so I had to replace it with random spawning) several hours before submission, so I understand. If you aren't already using Version Control, it's important to learn especially for these situations when you need to rollback to a good state.
The infection animation is suitably uncomfortable.
The tileset could use some work to greatly help the feeling of being in an ant tunnel as opposed to a underground dungeon. e.g. rounded corners and the replacement of the broken/collapsed wall tiles
Godot Wild Jam #67 community · Replied to ZiClaud in Seeking Teammates for Godot Wild Jam Collaboration